Blind Silence v0.3 – Prototype Expansion, QTE, and Beast Instinct Tutorial!
We’re excited to release v0.3 of Blind Silence, our sonar-driven horror prototype!
This update focuses on making the experience more understandable, immersive, and reactive, while staying true to our original design principle: discovery through instinct, not instruction.
🧠 What’s New in v0.3
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🛋️ Interactable Objects: Players can now push/pull sofas and use control panels more intuitively.
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🔺 Beast Instinct System Polished:
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🟣 Memory Triggers
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🟡 Interactable Hints
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🔴 Danger Alerts
Each is now paired with a distinct color and aura, and we’ve added a visual guide to help players recognize them.
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🎮 QTE Moments: Face death or narrowly escape it — the trap scene now has two branching outcomes.
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🧾 Feedback Integration: A player feedback form is now available [link your form], helping us gather insights for next steps.
We didn’t want to “teach” you how to play. Instead, we built a system that you learn by surviving it. Every sound, pulse, and mistake should bring you closer to understanding the horror around you — and within you.
Files
BlindSilence
BlindSilence: In the Realm of Unseen, Silence is Your Loudest Foe
Status | Prototype |
Author | Looneydog |
Genre | Puzzle |
Tags | 3D, atmospheric-suspense, genetic-experimentation, Horror, Narrative, sonar-vision, storygame, Survival Horror, Third-Person Shooter, unique |
Languages | English |
Accessibility | High-contrast |
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